The Let's Play Archive

Battletech

by PoptartsNinja

Part 688: Snake Pit - Turn 16

Snake Pit 16

“We’ve gotta put some pressure on them,” Rose was getting impatient. “Our light ‘Mechs can’t engage a Clan heavy without your heavies to distract them. If we don’t hit them, they’ll cut us to ribbons.”

“Keep your shirt on,” Robert thought he sounded calmer than he really was. He tried to inject a little levity even as Watanabe Chou’s Quickdraw took a PPC to the chest. The Yakuza pilot was only a few meters distant, but even so Robert couldn’t see his attacker. From the way Saiko tensed her Roughneck’s claw-like hands, he knew she couldn’t line up a shot either. The amber flicker of the Quickdraw’s medium lasers were barely visible after the PPC’s actinic glare. Robert hoped he’d scored a crippling counterstrike, but he’d probably settle for even a couple of good hits on the pristine Clan machine.

Preserving the company’s armor during their advance hadn’t been easy, but aside from the Hitman’s arm, no one had taken any serious damage. The Clan scouts hadn’t been particularly skilled, but most had been persistent enough to do some damage before they took their trip to hell.

“Roughnecks,” he said out of habit. Saiko was the only member of his lance present, and she was the only one who’d stuck close to him as he’d advanced. “We’re advancing on the enemy. That should provide more than enough distraction for Rose and her people. Yamaguchi-gumi, you’re welcome to join us. The Clan oyabun says everyone’s invited to this party.”

“Parties are more fun when you crash ‘em,” Isamu Takenaka replied sardonically. “But they’ve got two nasty bouncers who won’t let us in, invitation or no. You heard the bossman, boyos, let’s go bounce those bouncers!”









Movement Phase
Von Rohrs (Player)
- Unable to enter hex 2021: hex already occupied, movement ends early in hex 2121!



Shooting Phase
Roughneck DSI (Player)
- Holds fire!
- Gains 2 heat, sinks 22!

Roughneck 3A (Player)
- No Line of Sight to primary target!
- Gains 2 heat, sinks 36!

Bandersnatch (Player)
- No spotters
- Gains 0 heat, sinks 20!

Centurion (Player)
- Holds fire!
- Gains 2 heat, sinks 30!

Mongoose (Player)
- Holds fire!
- Gains 2 heat, sinks 20!

Hitman (Player)
- Holds fire!
- Gains 2 heat, sinks 20!

Sentinel (Player)
- Holds fire!
- Gains 2 heat, sinks 20!

Spider (Player)
- Holds fire!
- Gains 0 heat, sinks 23!

Charger (Player)
- Holds fire!
- Gains 1 heat, sinks 24!

Quickdraw (Player)
- Fires Medium Laser at Timber Wolf D (4 base + 2 range + 3 movement + 1 enemy movement = 10): rolled 7, miss!
- Fires Medium Laser at Timber Wolf D (4 base + 2 range + 3 movement + 1 enemy movement = 10): rolled 6, miss!
- Fires Medium Laser at Timber Wolf D (4 base + 2 range + 3 movement + 1 enemy movement = 10): rolled 11, hit Left Arm (19/24 armor remaining)!
- Fires Medium Laser at Timber Wolf D (4 base + 2 range + 3 movement + 1 enemy movement = 10): rolled 10, hit Right Torso (14/25 armor remaining)!
- Fires Medium Laser at Timber Wolf D (4 base + 2 range + 3 movement + 1 enemy movement = 10): rolled 5, miss!
- Fires Medium Laser at Timber Wolf D (4 base + 2 range + 3 movement + 1 enemy movement = 10): rolled 8, miss! (rolled with Random.org)
- Gains 21 heat, sinks 36!

Von Rohrs (Player)
- Holds fire!
- Gains 2 heat, sinks 32!

Thunderbolt IIC
- Holds fire!
- Gains 2 heat, sinks 32!

Timber Wolf D (ACE)
- Fires ER PPC at Quickdraw (2 base + 0 range + 1 movement + 1 enemy movement + 2 heavy woods = 6): rolled 8, hit Center Torso (3/18 armor remaining)!
- Gains 17 heat, sinks 30!

Hunchback IIC
- Holds fire!
- Gains 2 heat, sinks 20!



Next Turn’s Movement Phase
Hunchback IIC
- Enters building hex 2014, must pass a piloting test to avoid damage (3 base + 2 heavy building = 5): rolled 8, succeeds!
- - Building hex 2014 suffers damage in the move (85/90 CF remaining)!





Map Link



Player Status:




Opposing Force Status:




Special Rules
- Enemy units are alert and aware of player positions



Primary Objectives
- Find and Destroy enemy commander (0/1)

Secondary Objectives
- Destroy Enemy BattleMechs (9/19 remaining)



Orders Due: Midnight Tuesday!